Tag: Feats

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  • Draconic Breath

    You possess draconic defenses and a draconic breath weapon. Prerequisites: Draconic Aspect, kobold. Benefit: You gain a +2 bonus against sleep and paralysis effects. You gain a breath weapon that is determined by your scale coloration by …

  • Draconic Aspect

    You possess some of the qualities of your dragon ancestors. Prerequisites: Kobold. Benefit: Your scales take on the color and some of the resistances of one of the chromatic dragons. Choose one of the following chromatic dragon types: black ( …

  • Draconic Glide

    You possess draconic defenses and wings that allow you to glide. Prerequisites: Draconic Aspect, kobold. Benefit: You gain a +2 bonus against sleep and paralysis effects. You grow a pair of wings that you can use to fall and glide at a safe …

  • Draconic Paragon

    You can shrug off sleep and paralysis effects as well as any dragon, and your draconic aspects improve. Prerequisites: Draconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold. Benefit: You gain an additional +2 bonus …

  • Kobold Ambusher

    You are adept at moving fast and staying hidden. Prerequisites: Stealth 4 ranks, kobold. Benefit: You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and remain hidden, taking a –10 …

  • Kobold Confidence

    Your cunning, confidence, or faith in the draconic power in your blood allows you to overcome your physical frailty. Prerequisite(s): Charisma 13, kobold. Benefit(s): You use your Charisma, Intelligence, or Wisdom in place of Constitution to …

  • Kobold Sniper

    You snipe quickly, making it harder for others to find the location of your attack. Prerequisites: Stealth 1 rank, kobold. Benefit: When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden. Normal: You take …

  • Merciless Magic

    Your spellcasting is strongest against those in peril. Prerequisite(s): Ability to cast spells, kobold. Benefit(s): The DC to resist your spells increases by 1 for targets that are already afflicted with any of the following conditions: …

  • Merciless Precision

    You delight and excel in bringing down hobbled targets. Prerequisite(s): Sneak attack class feature, kobold. Benefit(s): Your sneak attack damage increases by 1d6 against targets that are already afflicted with any of the following conditions: …

  • Mixed Scales

    You have two colors of scales, which mark you as special. Prerequisites: Draconic Aspect or dragon-scaled racial trait, kobold. Benefit(s): Choose an additional color for your Draconic Aspect feat or dragon-scaled racial trait. You gain the …

  • Redeemed Kobold

    The purity you have found in the teachings of good dragonkind colors your scales and grants you confidence. Prerequisites: Good alignment, kobold. Benefit: Your scales take on a metallic sheen appropriate for that of a good-aligned metallic …

  • Tail Terror

    You have strengthened your tail enough to make slap attacks with it. Prerequisites: Base attack bonus +1, kobold. Benefit: You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning …

  • Desert Fighter

    You know how to make the most of terrain-inspired advantages in the desert. Regions: Bright Lands Benefits: When fighting in the desert, you gain a +2 dodge bonus to AC.

    *Back to [[Regional Feats]]

  • Natural Jouster

    You are adept at jousting using your natural tauric form. Prerequisite: Desert Centaur Benefit: You gain proficiency with the lance. You can wield a lance one-handed as if you were mounted, and you deal double damage with a lance when charging …

  • Breathing Link

    You can allow a person adjacent to you to breathe water. Prerequisites: Aquatic Elf, base Will save +2. Benefit: As a free action on your turn, you can select one creature within 5 feet of you and give that creature the ability to breathe …

  • Baklunish Elementalist

    You are a student of the Baklunish tradition of elemental magic and have mastered its mysterious lore. You may choose to specialize in air magic or fire magic. Benefit: You gain +1 caster level when casting a spell from the Air tradition or …

  • Horselore

    You're good with horses. Regions: Baklunish, Flannae, Paynims, Rovers of the Barrens, Tiger Nomads, Wolf Nomads Benefits: You gain a +3 feat bonus on Ride checks when you're riding a horse, and on Handle Animal checks when dealing with horses. …

  • Tongue of Mouqol

    You know your way around business negotiations. Regions: Baklunish, Bissel, Ket Benefits: You receive a +3 bonus to Bluff and Diplomacy checks related to business deals.

    *Back to [[Regional Feats]]

  • Aftersight

    You have a trace of the Sight in your blood, an unreliable gift as hard to command as a dream, which enables you to pick up echoes of the past, both wondrous and terrible. Prerequisite: Flannae Benefit: As a full-round action, you can attempt …

  • Regional Feats

    Geographic Regions that have significant racial bias will list those races most typical to that region. If a race is particularly unlikely, that also will be listed. Members of a particularly unlikely race would require a special backstory for their …

  • Blooded

    You know what it means to fight for your life, and the value of quick wits and quicker reactions when blades are bared and deadly spells chanted. Enemies find it difficult to catch you off guard. Regions: Bandit Kingdoms, Bissel, Bone March, …

  • Vathrin Stigmata

    More than 1,000 years ago, the Flan deity Vathris, patron of the Kingdom of Itar, fell in battle against the Kingdom of Sulm, a wickedly barbed black longspear piercing his chest. You have the ability to manifest a stigmatic wound in your own chest in …

  • Racial Feats

    The following feats are available exclusively to these races at the discretion of the Dungeon Master: •Aquatic Elf: [[Breathing Link]]^ •Desert Centaur: [[Natural Jouster]] •Dwarf: [[Oral History]], [[Resist Poison]] •Elf: [[Swift and Silent]] • …

  • Well Travelled

    Your travels across the Flanaess have given you a strong depth of local knowledge and a broad repetoire of far-flung tales. Regions: Half-Elf, Rhennee, Halfling Benefits: You gain 2 ranks in the Knowledge (Local) skill and can draw upon your …

  • Badge of Bondage

    Your experiences as a slave have made you more resistant to torture and mental manipulation. Regions: Ahlissa, Bandit Kingdoms, Flan, Half-Orc, Ket, Lordship of the Isles, North Kingdom, Olman, Onnwal, Pomarj, Scarlet Brotherhood, Sea Barons, Sea …

  • Mercenary Background

    You've traveled across the Flaeness as a hired mercenary, learning a smattering of local flavor on every mission in a foreign land. Regions: Bissel, Half-Orc, Hill Dwarf, Paynims, Perrenland, Stonehold, Tenh, Tusmit, Ull Benefits: Linguistics …

  • Headlong Rush

    You charge your foes with immense force, heedless of your own safety. Prerequisite: base attack bonus + 4 or higher, Orc or Half-Orc Benefits: Instead of a normal charge attack, you can perform a headlong rush. A headlong rush is a charge that …

  • Raider's Spirit

    You're a fearless raider. Regions: Bone March, Frost Barbarians, Half-Orc, Ice Barbarians, Iuz, Olman, Paynims, Pomarj, Rovers of the Barrens, Snow Barbarians, Stonehold, Tiger Nomads, Ull, Wolf Nomads Benefits: You get a +4 bonus to saves …

  • Rapscallion

    Your stunning wit improves the credulity of your frequent lies. Regions: Bandit Kingdoms, Dyvers, Half-Elf, Half-Orc, Rhennee, Rock Gnome, Sea Barons, Urnst States (County only), Wild Coast Prereq: Int 13+ Benefits: In addition to your …

  • Orc Blooded

    Somewhere in the shadowy boughs of your extended family tree is an orc. The creature's influence isn't enough to make you a halforc, but it is enough to give you slightly porcine features, chronic bad breath, and a nasty temperment. Regions: ( …

  • Ghostsight

    You can see creatures in the Near Ethereal. Folklore views this as the ability to see the dead. Prerequisite: Rhennee, and you must have had a brush with death (been reduced to —1 hit points or lower, or slain and then brought back to life)

  • Second Sight

    You have the ancient gift of foresight, making you an honored member of your bargefolk family. Regions: Rhennee Benefits: Once per day, you can cast Augury as a 3rd level cleric. This is a spell-like ability.

    *Back to [[ …

  • Elflore

    You've memorized the epic poems, histories, and songs of the elven people, gaining insight into Oerth's history and magic. Regions: Celene, Gray Elf, Half-Elf, High Elf, Highfolk, Lendore Isles, Sunndi, Tallfellow Halfling, Ulek States, Valley Elf …

  • Noble Soul

    Your strength of spirit and forthrightness bolsters your resolve and draws other toward you. Regions: Deep Gnome, Furyondy, Half-Elf, Halfling, Oeridian, Pale, Shield Lands, Touv, Ulek States, Veluna, Yeomanry Benefits: You gain a +1 bonus on …

  • Caravanner

    You are skilled at leading caravans along established trade routes. Prerequisite: Baklunish Benefit: You receive a +2 Racial bonus on all Handle Animal and Knowledge (Geography) checks.

    *Back to [[Racial Feats]]

  • Genie Lore

    You have studied centuries of Baklunish lore regarding geniekind. Prerequisite: Baklunish Benefit: Choose one type of energy: acid, cold, electricity, or fire. You add +1 to the DC of saving throws for any sorcerer spells with the energy type …

  • Harem Trained

    You have been trained to serve as a jhasin (if male) or jhasina (if female) and are well versed in song, music, dance, art, the recitation of great literature, the art of massage, and other duties of the harem. Region: Baklunish Benefit: You …

  • Pass for Human

    You’re easily mistaken for a human rather than a member of your own race. Prerequisite: Half-elf, half-orc, or halfling (see Special). Benefit: You receive a +10 bonus on Disguise checks to disguise yourself as a human, and do not receive the …

  • Childlike

    Your resemblance to a human child tends to make others trust you, perhaps more than they should. Prerequisites: Cha 13, halfling. Benefit: You can take 10 on Bluff checks to convince others you are telling the truth, so long as your story …

  • Half-Drow Paragon

    Your drow blood is particularly strong. Prerequisites: Drow-blooded and Drow Magic racial traits, Half-Elf. Benefits: You count as a drow for any effects that relate to race. Furthermore, the spell-like abilities granted to you by your drow …

  • Gnomelore

    You've memorized a staggering array of trivia, jokes, bawdy stories, and legends collected throughout the ages by gnomes and passed orally to each new generation. Regions: Rock Gnome, Ulek States, Valley Elf Benefits: You get a +1 bonus on all …

  • Racial Heritage

    The blood of a non-human ancestor flows in your veins. Prerequisite: Human. Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both …

  • Well Read

    Your readings have granted you extensive general knowledge about a wide range of affairs Regions: Ahlissa, Celene , Dyvers, Ekbir, Furyondy, Greyhawk, Iron Gate, Keoland, Lendore Isles, Lordship of the Isles, Nyrond, Rel Astra, Suel, Urnst States, …

  • Reverse-Feint

    You can goad an opponent into attacking you in order to make your counter attack all the more powerful. Prerequisites: Toughness, base attack bonus +1, orc. Benefits: As a move action, you can leave a gap in your defenses for one adjacent …

  • Additional Traits

    You have more traits than normal. Benefit: You gain two character traits of your choice. These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any …

  • Born Follower

    You excel when directed by a natural leader. Regions: Gran March, Oeridian, Pale Benefit: You gain a +2 morale bonus to attack rolls and saving throws against fear effects when within 30' of an ally with the Leadership feat. Special: You …

  • Exercises of Arnd

    You follow the teachings of the legendary ancient Oeridian general-priest Arnd of Tdon, practicing a rigidly defined set of physical exercises every day to maintain peak levels of performance. Regions: Furyondy, Nyrond, Oeridian, Ratik Prereq: …

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